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Rhythm heaven interview pokemon sun and moon
Rhythm heaven interview pokemon sun and moon







rhythm heaven interview pokemon sun and moon

With Omega Ruby and Alpha Sapphire, I had a really strong base from which to work, but with Sun and Moon, we of course had to create everything from scratch. I quickly realized that being the director of a remake of a game that had come out over a decade ago, and working on a completely new one, was obviously very different. Ohmori: Right after Omega Ruby and Alpha Sapphire, we wrapped up development and I immediately began working as the director on Pokémon Sun and Moon with no break. What was it like shifting from a directorial vantage that was partly looking backward, to creating completely new installments? Ohmori, your first directorial outing was with Omega Ruby and Alpha Sapphire, which were remakes. In general, I think you’ll find that it invokes feelings of a tropical island environment, so a lot of really warm tones.

rhythm heaven interview pokemon sun and moon

But in order to make it unique, we went with completely different melodies over the top of those. So for example, we wanted to use the core rhythms that you would find in a lot of traditional Hawaiian music. The Alola region in Pokémon Sun and Moon is definitely its own thing, but also obviously inspired by traditional Hawaiian music styles. Masuda: We took inspiration from Hawaii specifically, but we wanted to do more than just copy the sort of music you’d hear there. You’re anticipating my next question! As the game’s composer, what styles and motifs were you going for this time? I think right now I’m able to scratch that itch by working on some of the music in the games. I wouldn’t want to just give up creating things. I think both roles are a lot of fun, and they both offer unique ways to make your mark on Pokémon. Making decisions about when to release for example the virtual console versions, or the Red and Green or Red and Blue original Pokémon games and how those would interact with the brand as a whole. When you work as a producer, you have more influence over the big picture, and the Pokémon brand as a whole.

rhythm heaven interview pokemon sun and moon

That’s a lot of fun as someone who likes to create things. When I was directing the games, I was directly involved in the creative aspects and really in the trenches with everyone else. Masuda: Recently I really have come to feel that both roles, producer and director, are a lot of fun in their own rights.









Rhythm heaven interview pokemon sun and moon